Showing posts with label Scenario. Show all posts
Showing posts with label Scenario. Show all posts

20/06/2011

Assault on Black Reach Scenario 2

 

Scenario 2 v1.0

Sacred Brother Quintus.

Tactical Squad Thestus of 5th Company were not the only members of the initial assault to run into difficulties during landing. Brother Quitus entombed in one of 2rd companies Dreadnoughts had also been blown off course by the winds in the upper atmosphere and had found himself in the middle of a large flooded delta to the east of the main landing zone. Although he was able move clear of the drop pod he soon found himself stranded and immobile in the muddy terrain of the delta. Squad Autronius of 1st Company was teleported into the vicinity with orders to rendezvous with Quintus and await extraction by Thunderhawk.

 

Space MarineForces

AoBR Terminator Squad

AoBR Dreadnought.

Ork Forces

10 AoBR Ork Boyz, 9 with Sluggas & Choppas1 with a Rokit Launcha.

10 AoBR Ork Boyz, 9 with Sluggas & Choppas 1 with a Rokit Launcha.

(Use the Big Shoota Models as a “proxy” for the Rokit Launchas)

3 AoBR Deffkoptas with TL Rokit Launchas

Table & Terrain

At least a 3’ by3’ table if possible with a light scattering of terrain.Areas of Woods and Impassable terrain would be best for the scenario. One player can deploy the terrain the other picks their table edge.

The whole table is classed as difficult terrain

Deployment

The Space Marine Dreadnought starts the game Immobilized in the very centre of the board (facing the Ork players side). The Terminators enter the board from the Space Marine players side at the beginning of turn one.

The Orks start the game within 6 inches of their table edge, The Deffkoptas start the game in Reserve

Objectives.

The Space Marine Player wins if brother Quitus Survives to the end of the game. The Ork player wins if he kills Brother Quitus. The game lasts for a random number of turns as explained in the main rule book.

 

Look out for more scenarios soon.

08/06/2011

Assault On Black Reach Scenarios.

When I purchased AoBR and got back into the hobby, despite being amazed at the amount and quality of the models you got in the boxed set, I was a little disappointed that there were no scenarios in the set to get me started. I have very fond memories of playing through the Armageddon scenarios in the 2nd edition boxed set in my bedroom many years ago and wished I could do something similar with the new set. So I have decided to have a go at writing some scenarios for those gamers who are new to Warhammer 40k and would like to get a few different games going using just the contents of the AoBR box. To play these all you should need are the contents of your AoBR box, a table and some terrain.

If you have a go at these scenarios let me know how they go,

In some of the scenarios, some units weapons will be different from what is on the model, this is known as a proxy and will be kept to a minimum to avoid confusion.

These scenarios are intended for those who want to get a little more from their boxed game before needing to splash out on more models.

Scenario 1 v1.0

A Rough Landing.

During the Ultramarines initial landing during the assault. Two drop pods carrying Tactical Squad Thestus were blown off course from their assigned LZ. They found themselves some kilometres away from their assigned position and had to quickly cover the distance to take their place in the initial landing perimeter defence. However their decent had not gone un-noticed and a small group of Orks had seen the drop pods fall.

Space Marine Forces

AoBR Tactical Squad split into two 5 Marine units of the Space Marine players choice.

Ork Forces

10 AoBR Ork Boyz, 9 with Sluggas & Choppas1 with a Big Shoota.

10 AoBR Ork Boyz, 9 with Sluggas & Choppas 1 with a Big Shoota.

Table & Terrain

At least a 3’ by3’ table if possible with a good scattering of terrain. the standard 25% of surface area covered by different terrain is a good way to get started. One player can deploy the terrain the other picks their table edge. Roll off to see who goes first.

Deployment

The two space marine units start the game within 6” (or 3” if your table is small) of their players table edge and at least 12” way from the other Space Marine Unit. The Ork player can deploy one of his units within his half of the table at least 18” away from a space marine unit. The other must be held in reserve.

Objectives.

The Space Marine Player wins if at least one of his models exits the table on the Ork players side or kills all Orks. The Ork player wins if he kills all the Space Marines. Any other result is a draw. The game lasts for a random number of turns as explained in the main rule book. The games lasts for a random number of turns.

Look out for more scenarios soon.

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