26/08/2011

Blood Angels vs Tyranids 750 points.

Popped down to Gloucester GW yesterday and had a quick game of 40k with a nice chap (can’t remember his name sorry but I’m rubbish with names) I brought 750 points of Blood Angels. The army list I was intending on using for the Cities of Death League next month. He managed to come up with a 750 point Tyranid army from a huge army he had just completed.

The lists were roughly:

Blood Angels

HQ – Librarian with Jump Pack.

Elite – Sanguinary Priest with Jump Pack, Hand Flamer, Power Weapon

Troops – Tactical Squad (10) Flamer, Missile Launcher

Assault Squad (5) Melta Gun, Sgt with Powerfist, Plasma Pistol

Assault Squad (5) Flamer, Sgt with Plasma Pistol

Scout Squad (5) Heavy Bolter

Tyranids

HQ – Hive Tyrant, (death spitter, lash whip I think) with 3 Tyrant Guard (boneswords)

Troops – Tyranid Warriors (3) not sure on weapons, no ranged though

Termigaunts (30) flesh borers

We set the table up for a Cities of Death game but decided to just play a standard mission.

We rolled Dawn of War and Annihilation.

Things went badly from the start for me. Tyranids deployed first and dominated the centre of the table, Tyrant and Guard on my right, Gaunts in the centre and the Warriors on my left. I decided to deploy my Tactical Squad in the centre at the back and infiltrated my scouts to his rear table edge keeping my Assault units and characters in reserve.

Turn 1.

Tyranids – Warriors and Gaunts turn to confront the Scouts, both units run and end up aprox 8 inches away, no shooting, no assault. The Tyrant and Guard advance towards the Tactical Squad and take two down with some precise shooting from the Tyrants Death Spitter.

Blood Angels - The scouts are doomed but they decide to engage the Warriors at ranged combat doing 0 wounds. (10 dice all crap!). The Tactical squad (also doomed) make a stupid move sort of away from the Tyrant, rapid fire and would one Guard.

Turn 2.

Tyranids – Gaunts and Warriors advance on scouts, the Gaunts take down two with shooting and the Warriors munch through the rest in the assault phase although the scouts do take one of the down and wound another. The Tyrant and Guard advance and chomp down the remains of the Tactical squad in the assault phase. I have no units left on the table (there was some debate as to if this was the end of the game but as I still had units in reserve the game was still on).

Blood Angels – Ok so I can’t really win but I will see what I can kill. I make my rolls for reserves, no units arrive this turn (honestly I rolled so many ones it was unbelievable)

Turn 3 -

Tyranids – All units move back towards the centre of the table.

Blood Angels – I roll again for the decent of angels,The unit with my Librarian turns up and I deploy it to the rear of the enemy behind the Gaunts and the Warriors, (far too close as it turns out) I get zero out of the shooting phase and can not assault. The second unit deploys but scatters into the swarm of Gaunts, rolls a 6 on this mishap table and goes back into reserve!

Turn 4 -

Tyranids – The Warriors and the Gaunts munch through the Librarian and his unit with no problems.

Blood Angels – The Sanguinary Priest seeing the demise of the Librarian and his squad decide to deploy some distance away from the enemy and in cover. using a run move to spread out.

Turn 5 -

Tyranids – All units move towards the last remaining Assault squad, the Tyrant and retinue smashing their way through the central ruin.

Blood Angels – Jumping out from cover the Marines do a suicide attack on the whole Tyranid army. Downing over half of the Gaunts in a torrent of Flamer, Bolter and Chainsword madness. The Gaunts however do not run due to the sigh of their Tyrant looming over the shoulders of the Space Marines.

We rolled for random game length and the game continued.

Turn 6 -

Tyranids – Well the Tyrant moved in and between it and the Gaunts the Marines got chomped.

Final Result:

Blood Angels 0 - 6 Tyranids

Aftermath – after shaking hands with my opponent I went through the list of things I did wrong.

1) Deployed my starting units in stupid places. The scouts were dead the moment I placed them on the table, the tactical squad wasn’t much better either.

2) Didn’t roll for Red Thirst (I keep forgetting this)

3) Deployed my first Assault Squad too close to the enemy. Again I have made this mistake a couple of times.

4) Didn’t use a single Psychic power. This is the first time I used a Librarian and need to be confident about the rules.

5) Underestimated the effect of a large unit.

Well you live and you learn. I will be tweaking my army list for the start of the league as I didn’t really have anything that can take down big monsters and I will focus on using my units far more effectively next time.

22/08/2011

5 Reasons Space Marine Kicks Ass!

 

Thank you Angry Joe, nice to see someone with a bit of 40k Love Smile with tongue out

Link: Blistered Thumbs

21/08/2011

Some Work in Progress

A few shots of what is cluttering up my desk (or shit pit as my GF calls it).

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My new Librarian, not quite ready to lead the Blood Angels into victory in the Cities of Death Campaign yet.

 

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My Venerable Dreadnought, not the amount of dust gathering on him. I really need to finish off his paint job.

 

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My semi complete StormRaven.

Cites of Death Campaign pt 3

 

Well I have built my Manufactorum and I am quite pleased with the result. If I get a chance I will be adding some detritus to the base before the campaign starts but this also depends on available funds.

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Should look quite good when it’s painted up, need to get more Bolt Gun Metal though unless I get all unorthodox and try something weird with Tin Bitz.

19/08/2011

Disaster!

Argh! I've run out of Boltgun Metal. How will I survive?

16/08/2011

Codex Cityfight

On a trip into town today I managed to pick up a copy of the old Codex Cityfight at an Oxfam bookstore. Neat find for just a couple of quid eh?

Cities of Death Campaign pt 2

A quick update on the upcoming Cities of Death campaign at my local GW. The point value has been upped from 500 to 750. We also have to bring along a piece of Cityfight Terrain.

This give me a great opportunity to finally buy some terrain. The piece I have decided on first? Why the Manufactorum of course. The Shrine of the Aquila came a close second (and may be an additional purchase soon)

I have also tweaked my Army list:

HQ

Librarian with Jump Pack 125

Elites

Sanguinary Priest with Jump Pack, Melta Bombs, Hand Flamer and Power Weapon 95

Troops

Assault Squad. Sgt with Powerfist, Plasma Pistol & Melta Bombs + Meltagun 155

Assault Squad. Sgt with Plasma Pistol & Melta Bombs + Flamer 125

Heavy Support

Stormraven Gunship with TL Multi Melta, TL Assault Cannons, Hurricane Bolters & Extra Armour. 245

I’m hoping it all acts as a hard hitting elite assault force.

Birthday stuff

 

Well it was my Birthday this weekend and it brought with it a whole host of Wargaming goodies:

1) A Stormraven Gunship from my Bro, well looking forward to building painting then weeping as it gets destroyed in the first round of every game it plays.

2) R.U.S.E. This I bought with some extra money I had. It’s a great idea for an RTS and I like the overall command table aesthetic the main game has.

3) Warhammer 40,000 Kill Team. Oh yeah! For when you absolutely need to kill every Ork on the Kroozer.

4) Battlefield 1943, Nice to get a classic.

5) Cities of Death Book.

6) Some Imperial Guard and some grey paints. I’m going to try me some urban camouflage on them maybe this could be the start of an Imperial Guard army who knows.

7)… and I will be placing orders this week for some Warhammer 40k Terrain a Librarian and a pre-order for Space Marine.

 

was a good year.

12/08/2011

Contemptor-Mortis Dreadnought

Spotted this little fella at the GW site today:

m1930015a_FW3_XL

That there is a Contemptor-Mortis pattern Dreadnought with Kheres pattern Assault Cannons, Cyclone Missile Launcher and a Helical Targeting Array. First seen (and sold I believe) at Games Day Germany and the latest Dreadnought to come out of Forgeworld.

Looks like a mini Titan to me and gets a 9.3 on my cool as F**K! scale

11/08/2011

Cities of Death Campaign

 

I popped into my local Games Workshop today to kill some time and ended up chatting to the new manager. Turns out he is a pretty cool guy and not as pushy on the sales front as other managers I have encountered in recent years. Anyway in September they are running a Cities of Death Campaign and I think I’m going to have a crack at it.

It’s all pretty standard fayre. You start off with 500 points and you get and extra 250 to add each week. Other requirements are the Cities of Death book (obviously) and one CoD terrain piece.

So first off here’s my army list:

HQ

Librarian 100

Troops

Assault Squad 100

1 Sgt Plasma Pistol, Powerfist +45

5 Marines, Bolt Pistol & Close Combat Weapon (2 marines + 36)

1 Marine, Meltagun +10

191

Assault Squad 100

Sgt Thunderhammer +30

3 Marines Bolt Pistol & Close Combat Weapon

1 Marine Inferno Pistol & Close Combat Weapon +15

Trade Jpacks for Razorback with TL Lascannon, Search Light and Dozer Blade +61

200

497

 

Obviously you are very limited at 500 points with any Marine force but I think this is a well rounded Blood Angels force and can be easily built upon.

Whatdya guys think?

 

Ben

10/08/2011

For Fans of Panzer General

Found this game purely by chance while looking for strategy games for my PSP.

Panzer Corps is a PC game that makes no secret of its illustrious predecessor. It really does look like a modern remake.

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I guess anyone familiar with the old Panzer General titles can see from the above screenshot that this is something worth getting a little excited about.

Find out more at Matrix Games

Ben

07/08/2011

First Games of Flames of War

 

Not many updates in the last month or so, I’ve been a bit more busy at work which means more pay (yay!) but less time for other things and I have been so tired after work that all I have wanted to do is veg out on World of Tanks.

 

Anyway on with the post.

I had my first couple of games of Flames of War this week, a couple solo and a couple with my Bro. Nothing to amazing just working through the scenarios that come with the Open Fire boxed set. It all went well apart from by brother declaring any game that relies on dice as too random and unrealistic (hmm not much of a wargamer is our Cam).

Personally I liked the systems reversal of which sides skill you use to set difficulties and despite what Cam thought the various games gave us plenty of different results and would totally  recommend the Open Fire set to get you started in Flames of War

This month I hope to pick up a couple of Infantry Platoons and maybe the Hells Highway book to get me some more units to play with.

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