When I purchased AoBR and got back into the hobby, despite being amazed at the amount and quality of the models you got in the boxed set, I was a little disappointed that there were no scenarios in the set to get me started. I have very fond memories of playing through the Armageddon scenarios in the 2nd edition boxed set in my bedroom many years ago and wished I could do something similar with the new set. So I have decided to have a go at writing some scenarios for those gamers who are new to Warhammer 40k and would like to get a few different games going using just the contents of the AoBR box. To play these all you should need are the contents of your AoBR box, a table and some terrain.
If you have a go at these scenarios let me know how they go,
In some of the scenarios, some units weapons will be different from what is on the model, this is known as a proxy and will be kept to a minimum to avoid confusion.
These scenarios are intended for those who want to get a little more from their boxed game before needing to splash out on more models.
Scenario 1 v1.0
A Rough Landing.
During the Ultramarines initial landing during the assault. Two drop pods carrying Tactical Squad Thestus were blown off course from their assigned LZ. They found themselves some kilometres away from their assigned position and had to quickly cover the distance to take their place in the initial landing perimeter defence. However their decent had not gone un-noticed and a small group of Orks had seen the drop pods fall.
Space Marine Forces
AoBR Tactical Squad split into two 5 Marine units of the Space Marine players choice.
10 AoBR Ork Boyz, 9 with Sluggas & Choppas1 with a Big Shoota.
10 AoBR Ork Boyz, 9 with Sluggas & Choppas 1 with a Big Shoota.
Table & Terrain
At least a 3’ by3’ table if possible with a good scattering of terrain. the standard 25% of surface area covered by different terrain is a good way to get started. One player can deploy the terrain the other picks their table edge. Roll off to see who goes first.
The two space marine units start the game within 6” (or 3” if your table is small) of their players table edge and at least 12” way from the other Space Marine Unit. The Ork player can deploy one of his units within his half of the table at least 18” away from a space marine unit. The other must be held in reserve.
The Space Marine Player wins if at least one of his models exits the table on the Ork players side or kills all Orks. The Ork player wins if he kills all the Space Marines. Any other result is a draw. The game lasts for a random number of turns as explained in the main rule book. The games lasts for a random number of turns.
Look out for more scenarios soon.