The game ended in a draw on turn five with us having swapped objectives.
Highlights included:
My Rhinos Hunter Killer Missile living up to it's name causing one of the Raiders to explode showering debris and Witches everywhere on turn one.
The remaining Raider and the Witches now on foot sweeping towards my Terminators locking them in a deadly close combat that would last three turns (five Terminators against 16 Witches and a Succubus) on turn two.
My Assault squad managing down the last raider with plasma fire but the same squad members managing to shoot themselves and fail their armour saves in the following turn, The rest of the squad were wiped out in this ill fated attack on the Witches on turn four.
At the end of the game I was left with fours scouts, one tactical sergeant, my Captain and the Rhino. The Dark Eldar still had most of their witches left.
I learnt several things today, Dark Eldar Witches are nasty and should be avoided at all costs! It would help to know a little of the enemies stats and abilities before the game. Space Marine scouts are a nice useful unit if used to correctly and Hunter Killer missiles could be the best ten points you ever spend!
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